There are 13 Battle Cards in the game that can be used by any of the monsters without any restrictions. These cards are useful for developing a better strategy with your team without depending totally on the Skill Cards of each character, specifically.
Some of them can improve the power of attack with combos, or have some special effect that prevents the opponent's monster from attacking, or even a simple block/dodge to some monster of yours that does not have this type of card.
Cards[]
Name | Card | Type | Guts | Damage | Description |
---|---|---|---|---|---|
Blow Away | SPE | 0 | This makes an opponent's monster impossible to attack in the next turn. | ||
Good Luck | SPE | 0 | KO this monster. Make top discards GUTS with amounts equal to the remaining life amount. | ||
Grand End | SPE | 0 | Use this when your stacked cards remain 0 with either POW or INT moves. The damage will be 3 times greater. | ||
Concentrate | SPE | 1 | Use this with either POW or INT moves. Any DGE and BLK move that used 0 GUTS can not be used against it. | ||
Will Power | SPE | 1 | Use this with POW or INT moves if this monster's HP is 2 or under. The move will become twice as strong. | ||
Last Man | SPE | 1 | Able to use this when there only one of your monsters left. In this turn, this monster will be able to use the skill cards as much as it wants to. | ||
PO | SPE | 1 | This monster is not allowed to use any block or dodge cards until its next turn. Makes your POW or INT moves twice as strong in the next turn. | ||
Critical | SPE | 2 | Use this with either POW or INT moves. Adds 2 damage points. | ||
Jump In | BLK | 0 | Damage given by POW move becomes twice as strong. Makes your POW move 3 times stronger in the next turn. | ||
Persistence | BLK | 1 | POW or INT moves that lowers the GUTS will not be effective. | ||
Grit | BLK | 2 | When the monster reaches its life 0, this adds one point. This monster can use no more Defense cards against attacks using "Grit". | ||
Dodge | DGE | 0 | Dodges either POW or INT moves. Your GUTS become 0. | ||
Retreat | DGE | 2 | Allow of your monsters dodge moves that give damage to many of your monsters. |