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A list of all the Arrow Head techniques throughout the games.

Name Type Effect/Damage Guts Hit Rate Range Description

Monster Rancher 2[]

Punch POW D 10 A Close
Claw Pinch POW B 29 D Close
Blood Suction POW B 50 D Close
Somersault POW Sharp / C 26 B Close --> Somersaults
Somersaults POW A 50 B Close
Sting-Slash* POW Sharp / D 30 A Close *Only available for Plated Arrow
Sting INT D 16 A Mid-Close --> Triple Stings
Triple Stings INT C 29 S Mid-Close
Long Punch POW C 19 A Mid-Close
Tail Swing POW C 16 D Mid-Close --> Tail Swings
Tail Swings POW B 23 D Mid-Close
Death Scythe* POW Sharp / D 30 A Mid-Close *Only available for Selketo
Meteor INT S 45 D Mid-Far
Jumping Claw POW Sharp / D 16 C Mid-Far
Aerial Claw POW Sharp / D 21 C Mid-Far
Acrobatics POW C 45 A Mid-Far
Claw Assault POW D 12 B Mid-Far
Cyclone* POW S 50 E Mid-Far *Only available for Priarocks
Hidden Sting POW C 27 S Far
Javelin POW Critical / C 24 D Far
Roll Assault POW S 32 D Far Requires 450 Pow. to use
Energy Shot INT Wither / E 18 A Far --> Energy Shots
Energy Shots INT Wither / D 25 A Far
Fist Missile* POW D 19 A Far *Only available for Renocraft

Monster Rancher Advance[]

Punch POW Wince / D E E 15 13 11 S B C Any
Claw Pinch POW C D D 18 16 14 B B D Any
Tail Sting POW Stun / C D D 26 22 20 B D D Any
Three Stings POW Stun / C C D 30 26 23 S B C Any
Scythe Tail POW B B C 39 34 29 C C D Any
Meteor Bomb INT

 S S A

44 38 32 D D E Any
Sneak Sting INT Stun / B B C 43 39 34 S S S Any
Power Shot INT D D D 31 29 25 A A A Any

Monster Rancher Advance 2[]

Vision Cure Heal 35 S Any Requires a Soulmate bond.
Hoffman Block Block B Any Requires a Soulmate bond.
Raditz Any Requires a Soulmate bond.
Badhead Any Requires a Soulmate bond.
Punch POW D 15 A Close Requires 300 Pow.
Tail Sting POW C 26 B Close Requires 400 Acc. Learned in Technic.
Three Stings POW C 30 B Close Requires 400 Spd. Learned in Speed.
Claw Pinch POW D 16 B Mid Requires 300 Pow.
Scythe Tail POW C 34 C Mid Requires 500 Pow. Learned in Power.
Meteor Bomb INT S 38 D Mid Requires 600 Int. Learned in Sense.
Sneak Sting INT C 36 S Far Requires 500 Def. Learned in Tough.
Power Shot INT Palsy / D 28 A Far Requires 400 Int. Learned in Sense.
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