Monster Rancher Wiki

Breeder Cards are effect cards that can change the way you play an entire Battle Card match in general, rather than just a single turn.

Some of them may be of the SPE, POW or BLK type and have simpler effects, such as affecting the opponent's amount of Guts or even causing some simple Damage. But the vast majority are of a unique type called ENV (Environment) and have the continuous effect by totally altering the battle system.

Breeder Cards[]

Name Card Type Guts Damage Description
Help
Help
POW 1 1

Your monster can't be K.O.'d while using this.

Busy Time
Busy time
SPE 0 Return all GUTS to your deck, then shuffle it.
Last Trump
Last trump
SPE 0 Return one of your cards to your stacked cards. Shuffle and draw one card.
Mango
Mango
SPE 0 Heals 1 life point of a monster in your team.
Support
Support
SPE 0 Use this with a breeder card that uses 3 or less GUTS. The move is not available without GUTS.
Powder
Powder
SPE 0 Take one life point from your monster. Draw one card from your stacked cards.
Fake Cry
Fake cry
SPE 1 Opponent breeder will lose 1 GUTS.
Complicated
Complicated
SPE 1 This makes an opponent's monster impossible to attack in the next turn.
Refresh
Refresh
SPE 1 Discard all cards, and draw as many as you discarded.
Nuts Oil
Nuts oil
SPE 2 Use this on the monster that already finished its turn. The monster can attack again.
Reborn
Reborn
SPE 2 Revive KO'd Phoenix with 4 life points. Phoenix is not allowed to attack in this turn.
Wild Rush
Wild rush
SPE 3 Use this at the beginning of the battle step. Makes the top 5 cards in your stacked cards GUTS. No other card is avaible in this turn.
Twinkling
Twinkling
SPE 4 Able to use this when there is only one of your monsters left. It makes all of your stacked cards GUTS.
Fainted
Fainted
SPE 5 Both breeders' GUTS become 0.
Cool Judge
Cool judge
ENV 1 Draw one card if you use this card.
Excited
Excited
ENV 2 Takes away 2 damage points from the damage given by INT moves.
Hot Battle
Hot battle
ENV 2 Adds 1 damage point to the damage given by POW or INT moves.
Pride
Pride
ENV 2 All the mixedbred monsters can't use any dodge moves against the moves of purebred monsters.
Spark
Spark
ENV 2 Adds 1 damage point to the damage given by INT moves.
Awe
Awe
ENV 3 Increases one GUTS to use a card.
Bad Weather
Bad weather
ENV 3 All monster's feature become Ground. When this card is removed, all monsters return to their original features.
Encourage
Encourage
ENV 3 Takes away 1 GUTS needed to use cards.
Esnare
Esnare
ENV 3 All monsters are not allowed to use special moves.
Lock Tight
Lock tight
ENV 3 If the final damage is 4 or higher, either POW or INT moves become unavailable.
Long Battle
Long battle
ENV 3 Allows only two cards to be GUTS during Guts Step.
Nice Fight
Nice fight
ENV 3 If the final damage is 3 or lower, either POW or INT moves is not available.
Warp
Warp
ENV 3 All monster's feature becomes Aerial.
Arid Land
Arid land
ENV 4 At the end of each Attack step, all monsters on the attack side will lose 1 life point.
Close Up
Close up
ENV 4 After the GUTS STEP, the attack team loses all cards.
Confusion
Confusion
ENV 4 Top 2 cards of the breeder's stacked cards for that turn are discarded when Draw Step begins.
Pray
Pray
BLK 0 Use this when the opponent breeder uses "ENV" cards. That card will not be available.