Statistics (abbreviated Stats) are the numerical representation of how well your monster is doing in the game. In the card games, each stat is represented by a symbol. Six stats that can be raised through training appear in every game to date:
Intelligence
Power
Defense
Speed
Life
Accuracy (or Skill)
Two other important stats also appear in every game, but cannot be raised through training and are listed separately in counters on your Monster Info page.
Fame
Loyalty (or Trust)
Several other stats are available in certain games that are not shown in most of them.
Spirit (Monster Farm Online)
Kind (Monster Farm Lagoon)
By doing training and drills, a monster's stats will increase. In some games, stats can be increased after winning a tournament as well.
Generally, stats are capped at 999, although there are exceptions. For instance, in Monster Farm DS, Overdrive monsters may raise stats up to 1500; however, the total of such a monster's stats must be less than or equal to 5994--the total that it would have if all stats were 999.
Some monsters are easier to train at certain stats than others. For instance, Pixies tend to have high intelligence but low defense and life, whereas Golems tend to have high power and defense but low intelligence and speed. These different stat distributions suggest different strategies for monsters; for example, a Pixie might make a good "glass cannon," able to quickly deal an immense amount of damage with its attacks, but unable to survive more than one or two counterattacks (if that). In contrast, a Golem might be a good "tank," taking multiple strikes from a quicker foe without having its life drop too low, but knocking an opponent's own life down enough with a single successful attack to win through a knock out. These are only two strategies out of many, of course.
Stat gains can be effected by mood, fatigue, diet, or traits the monster has developed.
All items (9)