Damage is the estimated amount of life points that will be depleted from your enemy's monster if you use a particular technique on it. The damage level is usually estimated using a letter system:
- E - Barely damaging
- D - Slightly damaging
- C - Moderately damaging
- B - Very damaging
- A - Impairing
- S - Critical
The Damage of your techniques is affected by your Power stat (if you have more power, even a C-damage attack can be worth a lot) and your opponent's Defense stat (if it has high defense, even an S-damage attack may do very moderate damage).
In Monster Rancher 3, the Damage of each technique is not estimated, but instead is represented by an exact number so as to give players a better idea of how the attack will function. Every time your monster wins a Festa and raises its Class, the Damage of some of its techniques may rise one percentile (with the exception of Raiden, Gitan and Ogyo techniques) Since there are ten classes in the game, this gives each technique a range of ten percent damage (although not all techniques DO have that range).
For example, Beaclon's "BeaRocket" has 10 levels, so it starts out with a Damage of 50, and can go all the way up to 59. However, it's "GaluluBang" Tech only has 8 levels, and because it starts out with a Damage of 32 it can go all the way up to 39. Techniques cannot rise in both Hit Rate and Damage though (with the exception of Raiden, Gitan and Ogyo techniques).
In Monster Farm DS and Monster Rancher DS, the Damage is estimated on a 5-point scale, using symbols:
- No Symbol (E) - Barely damaging
- Triangle (D) - Slightly damaging
- Circle (C) - Moderately damaging
- Double Circles (B) - Very damaging
- Star (A) - Critical
The amount of Damage a particular technique can do is listed next to each technique HERE and in your Monster Info box in your game.